Progressive Revive Debuff Reduction
23 days ago
MR_MIDNIGHT
109 Total Respect
MR_MIDNIGHT
109 Respect
23 days ago
Last Edited 07/07/2026, 15:41:00
Responses
23 days ago
VAELINN
486 Total Respect
VAELINN
486 Respect
23 days ago
I do think that 100% skill in revive feels a bit underwheming as an achievement to just get a bit better odds, it would be nice to have a bit more meat to that milestone and I like the progressive nature of this suggestion.
23 days ago
DISTXRTED
12 Total Respect
DISTXRTED
12 Respect
23 days ago
+1
23 days ago
BOONIESTEEP
215 Total Respect
BOONIESTEEP
215 Respect
23 days ago
100% agree. The new med perks made revives a lot less relevant (can med out something like 80 times with max perks) - this will put it back on the map for warring, at least for long ones.
Last Edited 21/06/2026, 12:51:28
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23 days ago
SHIPPUDEN06
105 Total Respect
SHIPPUDEN06
105 Respect
23 days ago
i agree to this and would to see improvements as im also reaching 100% revive skill
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23 days ago
SIKHIL
5 Total Respect
SIKHIL
5 Respect
23 days ago
I'll even go as low as 5% debuff when at 100 Revival skill. Because, to me, with time invested, Rev should be more appealing than using med items ^^
22 days ago
LAWFUL
-1 Total Respect
LAWFUL
-1 Respect
22 days ago
As one of your frequent patients 😅, I think this would be a fair and rewarding change for dedicated revivers
The current penalty feels a bit harsh when dealing with multiple revives.
7 days ago
BOONIESTEEP
215 Total Respect
BOONIESTEEP
215 Respect
7 days ago
I have an additional suggestion to add to this:
I think being a reviver cartel should be a serious rep commitment. Maybe the levelling debuff could be remove 5% at level 100, and cartel perks could also remove 5%. Maybe something like 10 0.5% perks costing a total of 3-4m rep.
It would balance revives to be more relevant after med perks but also make being a fully fledged reviver cartel a serious rep sink.
Maybe MED 2100 in University could add a further 1% debuff removal (and make the levelling one be 4% instead).
Last Edited 07/07/2026, 15:52:07
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7 days ago
MR_MIDNIGHT
109 Total Respect
MR_MIDNIGHT
109 Respect
7 days ago
I have an additional suggestion to add to this:
BOONIESTEEP - 07/07/2026, 15:50:11
I think being a reviver cartel should be a serious rep commitment. Maybe the levelling debuff could be remove 5% at level 100, and cartel perks could also remove 5%. Maybe something like 10 0.5% perks costing a total of 3-4m rep.
It would balance revives to be more relevant after med perks but also make being a fully fledged reviver cartel a serious rep sink.
Maybe MED 2100 in University could add a further 1% debuff removal (and make the levelling one be 4% instead).
I like it!
It'd really separate the Combat/BattleStat-focused Cartels from the Support-oriented ones!
7 days ago
SHREDDERCHU
156 Total Respect
SHREDDERCHU
156 Respect
7 days ago
I have an additional suggestion to add to this:
BOONIESTEEP - 07/07/2026, 15:50:11
I think being a reviver cartel should be a serious rep commitment. Maybe the levelling debuff could be remove 5% at level 100, and cartel perks could also remove 5%. Maybe something like 10 0.5% perks costing a total of 3-4m rep.
It would balance revives to be more relevant after med perks but also make being a fully fledged reviver cartel a serious rep sink.
Maybe MED 2100 in University could add a further 1% debuff removal (and make the levelling one be 4% instead).
If looking to make reviving cartels a relevant choice I think there should also be a cartel upgrade to get more rep from revives
I'd like to suggest that the existing -15% revive debuff per revive linearly decrease to a minimum of -7.5% per revive as a player progresses from 1 to 100 in Revive Skill. This would provide a progressive reward for the time invested in training Revive Skill and significantly increase the utility of revivers.
With the current revive system, each successful revive applies a -15% debuff on the recipient's subsequent revive chance, regardless of the reviver's actual Revive Skill. This makes consecutive revives feel inefficient and risky far too quickly.
Another issue is that while the recent addition of Medical Cartel Perks is fantastic and has given medical items a desperately needed buff, it has inadvertently made reviving feel a bit unnecessary in my opinion. With the upcoming Territory Bounties likely to cause a spike in combat, I believe this is the perfect time to revisit the mechanic, even if it isn't changed exactly as described above.
Thanks for reading 😃