SuggestedProgressive Revive Debuff Reduction

23 days ago

MR_MIDNIGHT

109 Total Respect

MR_MIDNIGHT

109 Respect

23 days ago

I'd like to suggest that the existing -15% revive debuff per revive linearly decrease to a minimum of -7.5% per revive as a player progresses from 1 to 100 in Revive Skill. This would provide a progressive reward for the time invested in training Revive Skill and significantly increase the utility of revivers.

With the current revive system, each successful revive applies a -15% debuff on the recipient's subsequent revive chance, regardless of the reviver's actual Revive Skill. This makes consecutive revives feel inefficient and risky far too quickly.

Another issue is that while the recent addition of Medical Cartel Perks is fantastic and has given medical items a desperately needed buff, it has inadvertently made reviving feel a bit unnecessary in my opinion. With the upcoming Territory Bounties likely to cause a spike in combat, I believe this is the perfect time to revisit the mechanic, even if it isn't changed exactly as described above.

 

Thanks for reading 😃 

Last Edited 07/07/2026, 15:41:00

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Responses

23 days ago

VAELINN

486 Total Respect

VAELINN

486 Respect

23 days ago

I do think that 100% skill in revive feels a bit underwheming as an achievement to just get a bit better odds, it would be nice to have a bit more meat to that milestone and I like the progressive nature of this suggestion.

23 days ago

DISTXRTED

12 Total Respect

DISTXRTED

12 Respect

23 days ago

+1

23 days ago

BOONIESTEEP

215 Total Respect

BOONIESTEEP

215 Respect

23 days ago

100% agree. The new med perks made revives a lot less relevant (can med out something like 80 times with max perks) - this will put it back on the map for warring, at least for long ones.

Last Edited 21/06/2026, 12:51:28

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23 days ago

SHIPPUDEN06

105 Total Respect

SHIPPUDEN06

105 Respect

23 days ago

i agree to this and would to see improvements as im also reaching 100% revive skill

                                                                                                                                                       CE MILESTONES
Day 00 08:32   05/24/2025   00k Rep
Day 11 10:13   06/04/2025   50k Rep

Day 17 17:38   06/10/2025   100k rep
Day 20 15:02   06/13/2025   150k rep
Day 25 18:26   06/18/2025   200k rep
Day 29 09:06   06/22/2025   250k rep
Day 34 09:12   06/27/2025   300k rep 
Day 36 09:12   
06/29/2025   320k rep [exactly 320,000] 
Day 38 11:06   07/01/2025   350k rep

Day 42 02:54   07/05/2025   400k rep
Day 45 09:38   07/08/2025   450k rep

Day 48 17:33   07/11/2025   500k rep
Day 52 01:49   07/15/2025   550k rep
Day 54 17:03   07/17/2025   600k rep
Day 57 17:54   07/20/2025   650k rep
Day 59 03:18   07/22/2025   670k rep [exactly 670,000 & i have more rep than DIABLO xD]
Day 60 18:58   07/23/2025   700k rep
Day 64 04:27   07/27/2025   750k rep
Day 67 02:42   07/30/2025   800k rep
Day 69 19:59   08/01/2025   850k rep
Day 73 03:59   08/05/2025   900k rep
Day 75 19:10   08/07/2025   950k rep
Day 77 04:39   08/09/2025   970k rep [exactly 970,000]
Day 78 17:24   08/10/2025   1000k rep [Rank # 100 @ 1,000,050 Reputation] --> marks the end of Rep Grind
{MADE IT WITHOUT ANYBODY'S HELP, ONLY REP TARGETS WERE HIT DURING THIS ENDEAVOUR}
Day 115 04:40  09/16/2025 You completed the Farm Robbery job, earning £245 and 20 rep!
You gained x9 Bag of Fertiliser --> Marks exactly 1,120,000 rep [MAXIMUM relevant REP to achieve]


Day 32 17:43  06/24/2025 3RD OD
Day 34 15:14  06/26/2025 4th OD
Day 40 05:34  07/02/2025 5th OD
Day 58 19:20  07/21/2025 6th Coke OD
Day 67 16:56  07/31/2025 7th Coke OD
Day 71 13:19  08/04/2025 8th Coke OD

https://cartelempire.online/Trade/View/F16CF6F2-DE41-4940-B3A5-5D178ACF01DC

 
attack me ill give you 200k i will give bandage and i am buying crimson star

DAY 249 12:03 01/28/2026 ~~ 1 Billion Battle Stats [631m STR, 300m DEF, 12k AGI, 69m ACC]
DAY 277 07:49:18
02/25/2026 ~~ 1 Billion STR || 367m def, 12m agi, 72m acc
DAY 308 05:08:38 03/28/2026 ~~ 2 Billion Battle Stats [1b STR, 485m DEF, 15m AGI, 500m ACC]

23 days ago

SIKHIL

5 Total Respect

SIKHIL

5 Respect

23 days ago

I'll even go as low as 5% debuff when at 100 Revival skill. Because, to me, with time invested, Rev should be more appealing than using med items ^^ 

22 days ago

LAWFUL

-1 Total Respect

LAWFUL

-1 Respect

22 days ago

As one of your frequent patients 😅, I think this would be a fair and rewarding change for dedicated revivers

The current penalty feels a bit harsh when dealing with multiple revives.

7 days ago

BOONIESTEEP

215 Total Respect

BOONIESTEEP

215 Respect

7 days ago

I have an additional suggestion to add to this:

I think being a reviver cartel should be a serious rep commitment. Maybe the levelling debuff could be remove 5% at level 100, and cartel perks could also remove 5%. Maybe something like 10 0.5% perks costing a total of 3-4m rep.

It would balance revives to be more relevant after med perks but also make being a fully fledged reviver cartel a serious rep sink.

Maybe MED 2100 in University could add a further 1% debuff removal (and make the levelling one be 4% instead).

Last Edited 07/07/2026, 15:52:07

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7 days ago

MR_MIDNIGHT

109 Total Respect

MR_MIDNIGHT

109 Respect

7 days ago

I have an additional suggestion to add to this:

I think being a reviver cartel should be a serious rep commitment. Maybe the levelling debuff could be remove 5% at level 100, and cartel perks could also remove 5%. Maybe something like 10 0.5% perks costing a total of 3-4m rep.

It would balance revives to be more relevant after med perks but also make being a fully fledged reviver cartel a serious rep sink.

Maybe MED 2100 in University could add a further 1% debuff removal (and make the levelling one be 4% instead).

BOONIESTEEP - 07/07/2026, 15:50:11

I like it!

It'd really separate the Combat/BattleStat-focused Cartels from the Support-oriented ones!

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REVIVES: 4,127
REVIVE SKILL 100%
 
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7 days ago

SHREDDERCHU

156 Total Respect

SHREDDERCHU

156 Respect

7 days ago

I have an additional suggestion to add to this:

I think being a reviver cartel should be a serious rep commitment. Maybe the levelling debuff could be remove 5% at level 100, and cartel perks could also remove 5%. Maybe something like 10 0.5% perks costing a total of 3-4m rep.

It would balance revives to be more relevant after med perks but also make being a fully fledged reviver cartel a serious rep sink.

Maybe MED 2100 in University could add a further 1% debuff removal (and make the levelling one be 4% instead).

BOONIESTEEP - 07/07/2026, 15:50:11

If looking to make reviving cartels a relevant choice I think there should also be a cartel upgrade to get more rep from revives