Territory bounties
about 13 hours ago
VAELINN
205 Total Respect
VAELINN
205 Respect
about 13 hours ago
Last Edited 13/05/2026, 21:28:02
Responses
about 13 hours ago
TWITCH
75 Total Respect
TWITCH
75 Respect
about 13 hours ago
Rate this highly!! Would love to see some form of defends being added into the point system
Last Edited 14/05/2026, 08:54:22
about 12 hours ago
SCOTIA
5 Total Respect
SCOTIA
5 Respect
about 12 hours ago
Currently no mention of achievements.
Would love to see this explored, but otherwise everything sounds fantastic.
Also, roughly what calculations will be used to determine which cartels are in what class? Just rep, or a more complex combination of rep + battle stats?
$5M Dissappeared from my pocket, pls fix
about 12 hours ago
THORN_IRONCLAD
-91 Total Respect
THORN_IRONCLAD
-91 Respect
about 12 hours ago
Euuh im confused, cartel reputation decides your class and not actual total cartel stats and member count?

about 12 hours ago
VAELINN
205 Total Respect
VAELINN
205 Respect
about 12 hours ago
I am certainly open to achievements, how would you see them working? Something like make #1 mvp on x number of territory bounties?
Ranks will initially be based off of cartel reputation. But I can alter that at some point. I think that should at least allow weaker cartels to be properly matched with other weaker cartels while keeping stronger cartels matched against similarly strong cartels.
about 12 hours ago
VAELINN
205 Total Respect
VAELINN
205 Respect
about 12 hours ago
Euuh im confused, cartel reputation decides your class and not actual total cartel stats and member count?
THORN_IRONCLAD - 13/05/2026, 22:19:45
Correct, currently it is based on cartel reputation, not player stats or member count. I could change that up though if that is what the community thinks might make more sense.
about 12 hours ago
THORN_IRONCLAD
-91 Total Respect
THORN_IRONCLAD
-91 Respect
about 12 hours ago
Well i can be lets say top 10 rep cartel, but with only 15-20 members and will end up matching with one of the higher cartels that have x3 my cartel size, i dont see it being a fair fight

about 12 hours ago
THORN_IRONCLAD
-91 Total Respect
THORN_IRONCLAD
-91 Respect
about 12 hours ago
Or i can be a cartel with 15-20 members and in the bottom of the rep list altho all my members are +2b stats

about 12 hours ago
GOON
22 Total Respect
GOON
22 Respect
about 12 hours ago
my only feedback is how will this play out when the recent common tactic of previous wars was to put huge bounties on some of the top guys from the fighting factions in order to keep them out of the picture by other uninvolved cartel members collecting the juicy bounties.
If this can kinda be cheesed by outside influence would be dumb if it ended up for example the top 3 ticket getters in a warring cartel just get perma hosped over the bounty board
about 12 hours ago
VAELINN
205 Total Respect
VAELINN
205 Respect
about 12 hours ago
Well i can be lets say top 10 rep cartel, but with only 15-20 members and will end up matching with one of the higher cartels that have x3 my cartel size, i dont see it being a fair fight
THORN_IRONCLAD - 13/05/2026, 22:24:57
I will keep in mind the possibility of changing the scoring to be member count/stat related. But I don't really like the idea of a player moving around being able to largely swing the score for a cartel and being rep based seems like a smoother scoring system with less churn than basing it always off of member/stats. If I get more feedback to this effect I will probably make that switch.
about 12 hours ago
VAELINN
205 Total Respect
VAELINN
205 Respect
about 12 hours ago
my only feedback is how will this play out when the recent common tactic of previous wars was to put huge bounties on some of the top guys from the fighting factions in order to keep them out of the picture by other uninvolved cartel members collecting the juicy bounties.
GOON - 13/05/2026, 22:28:15
If this can kinda be cheesed by outside influence would be dumb if it ended up for example the top 3 ticket getters in a warring cartel just get perma hosped over the bounty board
This seems like a pretty valid tactic to me at first glance, it is meant to be a battle royale, all bets are off. How you work with or against alliances and other players in that cartel tier is totally up to you. (Not saying my mind might not change after seeing it in action, but I would hope that there would be lots of colluding,scheming and underhanded tactics to try and win this - likely if they are bountied then people strong enough to collect those bounties are already in cartels of the same tier and will just earn tickets for collecting that bounty)
Props to Dan for this idea(who I see has now posted his suggestion here: https://cartelempire.online/Forum/Thread/6165), I have been pestering him to post it and excited enough about it to start building it out anyway. With that I am looking for feedback on it. Please see below for what this entails, and ask any clarifying questions. I actually have this about 85% complete save for polish and thorough testing but would like community input on whether this is going on the right direction or not. The idea here is to get more meaningful uses for territories. Here is my writeup of the idea that basically lays out the current implementation.
I am looking for feedback, suggested changes or a big "We don't want this".
Also here is a small preview of the territory bounty page as it currently looks.
Territory Bounties — The War the Whole Server Can Feel
The concept
Territory Bounties are limited-time, server-wide showdowns where cartels clash over a single hot territory — not a slow grind, but a sprint: who can land the cleanest hits, rack the most tickets, and either hit the finish line first or still be on top when the clock hits zero. Win, and your cartel walks away with serious vault money, reputation that actually moves the needle, curated armory drops themed to the job, and — when the story calls for it — the territory itself or a lasting raid-style perk baked into that tile for everyone who holds it next.
This is the kind of week your members talk about in voice chat for months. Cartel leads: this is your broadcast window. Soldiers: this is where your name goes up in lights.
What is a Territory Bounty, in one breath?
Picture a wanted poster tied to a real piece of the map. For a fixed window, that turf becomes the only place that matters: attacks between the right cartels count toward the scoreboard. Every legitimate win feeds tickets into your cartel’s column — and into your personal contribution for bragging rights and bonus payouts. When time is up (or someone triggers an early “checkmate” by hitting the ticket cap), one cartel is crowned, the loot hits the vault, standout individuals get paid in cash on the spot, and rivals who actually showed up can still walk away with a respectable consolation so the night wasn’t a waste.
It’s PVP with a referee, a prize table, and a story.
Why you should care
How a bounty runs
1. The whisper goes out — Announced
The server flags a territory. You’ll see it on the Territory Bounty board and on the world map (look for the pulse — that’s not decoration, that’s money on the table). Read the tag line: it tells you the strength class of the fight and how big the event is (common through legendary).
There’s a short warm-up after the announcement. Think of it as staging: the world knows it’s coming, cartels can reposition mentally, but the scoreboard isn’t open yet — so nobody gets sniped before the crowd arrives.
2. The doors blow off — Live
The bounty goes live. Now the ticket clock is real. Wins that qualify start feeding your cartel — harder, cleaner fights tend to pay more per win (the game rewards picking a fight you can lose, not clubbing seals). Sending someone to the hospital on a scoring blow can add an extra notch on the ticket belt — high risk, high drama.
3. Two ways to end the story
4. The books close — Resolved
Vault, reputation, drops, territory moves, raid-style overlays, MVP envelopes, consolation wires — all fire here. Then the event ages into history so you can flex in Archive later.
Tickets — the only score that matters
Tickets are the public currency of respect for that bounty. They come from wins that actually qualify under the bounty rules — not every random slap on the server counts.
What earns tickets:
*What does not cost you anything: you can still throw hands outside the bounty rules — you just won’t move that scoreboard. Sometimes that’s the right play to deny* a rival cartel breathing room even if you’re not farming tickets yourself.
Strength class vs. “how big is the heist”
Don’t mix these up — players do at first, and captains correct them once:
Your cartel’s strength class updates on a regular rhythm from how the server ranks active cartels by reputation — think of it as “where you stand in the pecking order today,” not your mood. Brand-new cartels get a protected learning lane so they’re not thrown into the deep end before they’ve earned their stripes.
The loot table
Exact numbers shift with balance passes, but the shape of the payday is what you sell to recruits:
Cartel-wide (first place)
Personal (top contributors on the winning cartel)
The cartel takes the crown, but three names walk away with extra cash in pocket and personal credit in the cartel’s reputation ledger — ranked by who actually put tickets on the board among members who qualified under the same loyalty rules as scoring. This is how you turn silent grinders into poster recruits.
Consolation (the “we showed up” prize)
Cartels that didn’t win but crossed a real activity threshold on the scoreboard still get a smaller vault bump and rep — scaled to the size of the event — so the night wasn’t a tax write-off. That keeps mid-tier cartels in the fight instead of noping out once the leader pulls ahead.
Where to play
The board updates live while you’re watching — you’re not refreshing a static page like it’s 2005.
For cartel leads — command, control, and the win
You’re the producer of this episode. Here’s the playbook.
Read the poster like a contract
Before you ping @everyone, parse:
Build a roster plan, not a hope and a prayer
Comms that actually move tickets
Diplomacy is a weapon
Sometimes the winning move is who you don’t fight. Temporary truces, focus fire agreements, or second-place consolation racing can all be part of the meta — especially when multiple cartels in the same bracket are live.
Defending home turf
If the bounty is on your paint, you’re already on the board as the outfit that lives there. Your job is to turn the siege — make rivals pay for every ticket in hospital time, hospital bills, and morale. Leads: prep roster depth and backup callers — defenders lose when the bench ghosts.
Know when not to bet the house
Not every poster deserves your A-team. Sometimes the correct call is scout + skim consolation on an off-bracket night and bank energy for the legendary weekender. Transparency to members (“we’re sitting this one out, here’s why”) beats mutiny.
For cartel members — how you earn your stripes
You don’t need a title to swing the outcome.
Show up in the right bracket
If the UI warns you’re outside the bounty’s strength class, you can still fight — you just won’t bank tickets on that event. Don’t flame the ref — pick a different fight or lobby your lead to target a bounty in your class.
Timing your membership
If you joined the cartel after the bounty was announced, your wins won’t feed that scoreboard — that’s how we stop last-second mercenary dogpiles. Join a solid crew before the posters go up if you want your nights to count.
Loyalty seasoning
If you’re brand-new in the family, the cartel may need you to marinate a few days before your wins count for tickets on bounties. It’s boring on paper and dramatic on the server — because it stops cartel-hoppers from gaming the ladder. Veterans: explain this kindly to rookies so they don’t feel punished.
How to actually put tickets up
Chasing vs. holding
After the buzzer
Watch events and cartel feed — that’s where MVP envelopes, consolation wires, and territory change copy lands. If you placed, flex responsibly — recruitment loves receipts.
FAQ — the questions captains will actually get in DMs
Q: Is a Territory Bounty the same as a normal territory war?
A: No. Wars are their own long-form story. A bounty is a scored spectacle with a public ticket ladder, fixed windows, and a prize table — think cup match, not season league.
Q: Why didn’t my win add tickets?
A: Common reasons: the bounty wasn’t live yet (warm-up), your cartel wasn’t in the same strength class as the poster, you weren’t in the cartel before the announcement, you hadn’t been in the family long enough yet for ticket scoring, or the fight wasn’t the kind the bounty recognizes. The UI tries to warn you before you waste the trip.
Q: Can I still fight if I’m the “wrong” class for that bounty?
A: Yes — you’re not banned from the streets. You just won’t move that bounty’s scoreboard. Sometimes that’s still how you help friends or deny rivals.
Q: How do I know if I’m in the right class?
A: Your cartel sits in a strength class that updates on a regular server cadence from reputation standing — with protection for brand-new cartels. If you’re unsure, ask your lead or check the bounty board warnings.
Q: What’s the difference between “strength class” and “rarity”?
A: Class = who belongs in the ticket fight. Rarity = how big and long the heist is and how fat the rewards and caps are.
Q: Can we lose our territory from a bounty?
A: If the bounty is placed on your land and another eligible cartel wins the ticket race, ownership can change when the story resolves — same emotional stakes as a bad weekend in the real underworld.
Q: What if nobody hits the ticket cap?
A: Whoever is #1 on tickets when the timer expires wins. Ties are broken by a fixed server rule (lower cartel ID) — rare, but nobody argues with the ref.
Q: What’s the “last call” window after someone hits the cap?
A: A short grace so fights already flying can still register. It’s the anti-feelsbad moment when the cap drops mid-swing.
Q: Do I need to be a capo to contribute?
A: No. Any member who throws legal scoring wins feeds the machine. Leads steer; soldiers score.
Q: Why did someone else get MVP cash and not me?
A: Top ticket contributors among eligible members split the personal envelope. If you were ineligible (timing, tenure, etc.) or simply lower on tickets, you won’t be in that photo finish — next bounty, next story.
Q: What’s consolation?
A: If your cartel didn’t win but put real numbers on the board, you can still get a smaller vault + rep payout so the night wasn’t charity work for someone else’s highlight reel.
Q: Can I leave my cartel during a bounty?
A: If your cartel is actively in the fight, the server blocks walking away the same way it does during other serious territory commitments — because ghosting mid-siege isn’t the vibe we want on the scoreboard.
Q: Are legendary bounties always running?
A: The rarest events are also time-gated so they land in high-energy windows — when you see one, treat it like pay-per-view night.
Q: Can multiple bounties run at once?
A: Yes — but you are more likely to see one per week gated by cartel strength with little if any spillover.
Q: What’s “theme”?
A: Flavor and drop flavoring — this impacts the type of rewards from winning whether they are geared more towards drugs, alcohol or equipment.
Q: Where’s the receipt after it’s over?
A: Archive on the bounty board — your future recruitment post writes itself.
Closing
Territory Bounties are where the server stops pretending the map is decoration. They’re clocked, scored, paid, and sometimes carved in stone when the deed transfers. Leads: this is your weekly headline. Members: this is where random violence becomes legend.
See you on the board.