Job Rep adjustments
19 days ago
MARLIS
90 Total Respect
MARLIS
90 Respect
19 days ago
Last Edited 18/06/2026, 05:34:53
Responses
19 days ago
SCOTIA
3 Total Respect
SCOTIA
3 Respect
19 days ago
From my understanding,
I have just a slight edit to your calculation(s);
the parentheses alone would meaning you're multiplying the sum of the integers within the parenthese by the prior integer, thus, and following is an example, your calculation below would come to:
75 * 2 (1+1+1+2) = 750. -- if one is reading it from a purely mathematic view. (PEMDAS/BEDMAS).
Not only is your base calculation incorrect by mathematic standards, but your notation of " ..2 * (.." would be erroneous, and redundant.
Example from your text in post below:
"With the current formula, Arson can make up to 75 * 2 * (1 + 1 + 1 + 2) = 150 * 5 = 750 rep"
For those who do not wish to do these calcs mentally, plug "75*2(1+1+1+2)" into any calculator and you'll see what I mean.
While I do understand the point behind the parentheses, as they give insight to the code from which your calculations are based off, perhaps not including the explanatory parentheses within the same colour scheme as the rest, so as to separate them from the core maths themself, would be more appropriate to the calculations, and their clarity.
Last Edited 17/06/2026, 20:26:21
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19 days ago
SHREDDERCHU
153 Total Respect
SHREDDERCHU
153 Respect
19 days ago
I know this change might come off as controvertial as it debuffs the job rep with ultimately no added benefit. However, currently there's almost no incentive to go towards the reward prestige as the effect is only minimal. From my understanding, the goal of the update was partially to make the reward prestiges for standard jobs more attractive. This formula change could be a way to achieve that.
Also keep in mind that all the values are subject to change. The core point of my suggestion is to make reward prestiges worth it and on par with time reduction prestiges. So maybe the debuffs to the other rewards don't need to be as harsh, since it now requires more effort to fully realize them.
MARLIS - 17/06/2026, 19:51:08
Just addressing the last part here, I'm almost certain the goal of this rep buff to standard jobs part of the update was simply to make standard jobs viable compared to the robbery jobs. Then make it so the rewards prestige adds rep as well because rep is the main reward of standard jobs, not for the sake of making the rewards prestige as good/viable as the time prestige.
I do agree however that it would make sense to make the prestige bonus multiplicative, but that's more because I view the rewards prestige as an upgrade that doubles the rewards when fully prestiged, rather than just doubling the base reward. (In the same way I imagine the critical success from robberies is a multiplicative bonus leading to a total of 4x reward instead of a 3x reward when also having the 5* reward prestige and critting).
18 days ago
MARLIS
90 Total Respect
MARLIS
90 Respect
18 days ago
75 * 2 (1+1+1+2) = 750. -- if one is reading it from a purely mathematic view. (PEMDAS/BEDMAS).
Not sure what's the problem here since it's the same result in the text. I added a 'rep' behind the 75 to make it consistent though.
Not only is your base calculation incorrect by mathematic standards, but your notation of " ..2 * (.." would be erroneous, and redundant.
That's mostly for clarity since not everybody knows about the implicit multiplication.
While I do understand the point behind the parentheses, as they give insight to the code from which your calculations are based off, perhaps not including the explanatory parentheses within the same colour scheme as the rest, so as to separate them from the core maths themself, would be more appropriate to the calculations, and their clarity.
SCOTIA - 17/06/2026, 20:16:20
Can do that too, yeah. Although I don't see the mathematical mistake tbh, the brackets are certainly necessary for the math to work out.
16 days ago
VAELINN
451 Total Respect
VAELINN
451 Respect
16 days ago
Moving to planned, missed that step here apologies.
16 days ago
VAELINN
451 Total Respect
VAELINN
451 Respect
16 days ago
I actually have the PR in for these changes, it just needs to be reviewed.
16 days ago
BOONIESTEEP
207 Total Respect
BOONIESTEEP
207 Respect
16 days ago
My original suggestion assumed that prestige bonuses are multiplicative and was balanced to do that.
It means that it was unintentionally debuffed and now that debuff is being baked in, making standard jobs again less relevant. I'd suggest just fixing the formula without changing anything else.
Last Edited 20/06/2026, 20:09:20
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14 days ago
BAROLI
2 Total Respect
BAROLI
2 Respect
14 days ago
Certainly a valuable point, but this will cut the the rep gain for new players heavily.
Can the formula not be logaritimic at least so that the first prestige level gives a higher % gain than the last prestige level?
13 days ago
BAROLI
2 Total Respect
BAROLI
2 Respect
13 days ago
Further note. Is this than only change for Arson or for all standard jobs?
13 days ago
MARLIS
90 Total Respect
MARLIS
90 Respect
13 days ago
Certainly a valuable point, but this will cut the the rep gain for new players heavily.
Can the formula not be logaritimic at least so that the first prestige level gives a higher % gain than the last prestige level?
BABS - 23/06/2026, 02:00:30
The final implementation only made reward prestige P5 20% better, so the difference isn't as big as in the suggestion.
And regarding the other question: It's about all standard jobs, Arson was just an example.
See https://discord.com/channels/1011563751884988467/1011563751884988469/1517327000258482186 for the update details.
12 days ago
BAROLI
2 Total Respect
BAROLI
2 Respect
12 days ago
Certainly a valuable point, but this will cut the the rep gain for new players heavily.
Can the formula not be logaritimic at least so that the first prestige level gives a higher % gain than the last prestige level?
BABS - 23/06/2026, 02:00:30The final implementation only made reward prestige P5 20% better, so the difference isn't as big as in the suggestion.
And regarding the other question: It's about all standard jobs, Arson was just an example.
See https://discord.com/channels/1011563751884988467/1011563751884988469/1517327000258482186 for the update details.
MARLIS - 23/06/2026, 06:29:12
I now only get 360 rep from an arson instead of 480. That is a huge dif for me. I am at P0
With the new chain update, the reputation gain from standard jobs has been greatly improved. With all bonuses applied, one can get up to 800% as much rep as one could before. And this is a great change for anyone who can't get their rep from attacks.
However, there is a balancing issue. Currently, all bonuses are equally weighted despite requiring very different amounts of effort.
For reference, here is the current formula:
base_rep * 2 * (1 + bonuses)wherebonuses = prestige_bonus + uni_bonus + cartel_bonusas taken from VaelinI'll use the Arson job as an example, since it's the job I spent the most time on.
With the current formula, Arson can make up to
75 rep * 2 * (1 + 4) = 150 * 5 = 750 repper job withbonuses = 1 + 1 + 2. This is great, but with each component having the same effect towards the total, every individual bonus is only responsible for 150 (or 300) extra rep. However, not all bonuses take an equal effort.Here's the text in a table instead:
So, the job prestige takes a lot of effort for comparatively little reward. Therefore, I propose the following new formula instead:
base_rep * 2 * (1 + prestige_bonus) * (1 + uni_bonus + cartel_bonus)To keep the same maximum value, the effect of both the uni course and the cartel bonus would need to be halfed. However, I very much advocate for smaller debuff, since taking advantage of the bonuses now requires a lot more effort. For instance, 75% for the uni courses and 125% for the cartel max would keep the max rep at 900, but fully realizing the old 600 "free" max would require 2 prestiges or ~1500 jobs.
That way, the prestige bonus has a much bigger impact on the overall result. See this table for comparison (using max uni and cartel bonus):
This would also make the effect of the time reduction and reward bonus prestiges equal, as the time reduction already acts independent of the bonuses.
I know this change might come off as controvertial as it debuffs the job rep with ultimately no added benefit. However, currently there's almost no incentive to go towards the reward prestige as the effect is only minimal. From my understanding, the goal of the update was partially to make the reward prestiges for standard jobs more attractive. This formula change could be a way to achieve that.
Also keep in mind that all the values are subject to change. The core point of my suggestion is to make reward prestiges worth it and on par with time reduction prestiges. So maybe the debuffs to the other rewards don't need to be as harsh, since it now requires more effort to fully realize them.