SuggestedTerritory wars V2

Responses

about 5 hours ago

VAELINN

1,076 Total Respect

VAELINN

1,076 Respect

about 5 hours ago

Wtaf are those rewards? So much of the economy and endgame has already been ****** up with the rep and Church event abuse and now you want to do it with battlestats as well?

Stop listening to the people in your ear telling you that they want more of everything like this a TikTok and start writing a long term plan of how you envision this game in years rather than weeks/months.

KWYY - 20/10/2026, 08:08:02

These rewards were my idea, but I did base them on what it sounds like the community wants.

I know many might not like this response, but I am not a long term planner. I plan a feature to be usable and fun, with the intention of iterating on the pieces of it that are not well received. I know that currently wars rewards are very underwhelming, so my goal was to make the rewards worthwhile.

That being said, I do always appreciate feedback and can take another pass on the rewards.

about 3 hours ago

VAELINN

1,076 Total Respect

VAELINN

1,076 Respect

about 3 hours ago

Wtaf are those rewards? So much of the economy and endgame has already been ****** up with the rep and Church event abuse and now you want to do it with battlestats as well?

Stop listening to the people in your ear telling you that they want more of everything like this a TikTok and start writing a long term plan of how you envision this game in years rather than weeks/months.

KWYY - 20/10/2026, 08:08:02

 

I’ve reworked the V2 war rewards with that in mind. Short version: wars still pay for showing up, but we’re not printing Church-stack Intels or gym buffs.


What’s gone

  • No annex gym Morale.
  • No Intel dossiers (those ×1.5 cartel boosts that would stack with Church).
  • Gym / battlestat territory benefits are being removed from the game entirely — territory perks stay economic/supply-oriented.

What wars pay instead

  • Personal (if you actually fight): reputation, cocaine + Anejo/Repose, modest cash — win, loss, or stalemate.
  • Cartel crate: cartel reputation + armory consumables. Bigger when the war was genuinely contested. No activatable global boosts.
  • Full takeover — War Spoils Perk: the winning cartel chooses a territory benefit for the tile they took. It surges on that land only:
    • 1 day at L6 (double a maxed L5 tile)
    • 1 day at 1.75× L5
    • 1 day at 1.5× L5
    • 1 day at 1.25× L5
    • then settles at normal L5
    Plus a bit of extra cartel rep, an armory consumable bundle, and soft prestige (map ribbon / trophy). Underdogs get two days at the L6 peak and a larger material package.
  • 7-day cooldown on those annex spoils so cartels can’t farm them by swapping the same tiles over and over. Merit and the normal win crate still pay.

So the “special” win fantasy is on the territory you fought for, not a second Church button for the whole cartel. Numbers can still be tuned after we see real wars.