Territory Wars V2 is built, tested, and waiting behind the feature flag. Before I flip it on for everyone, I want a quick read from the room on when.
What’s changing (short version)
Wars are fought over map nodes (Plaza, Alley, Checkpoint, Rooftop) instead of wall slots.
Each war is a sealed fight between the two cartels — outsiders can’t hospitalize or revive you into someone else’s war.
War Doctrine cartel perks unlock placeable specials (Depot, Radio, Clinic, Bridge Head, and more). Whoever holds a special gets the effect — including the enemy.
Allied help is real but invite-only and seat-capped (fighters + Medics), not “whole cartel + every ally.”
Wars last up to 72 hours, attackers push a Control meter to annex, and showing up still pays on win, loss, or stalemate.
Full write-up, screenshots, perk ladders, specials, rewards, and FAQ live on the wiki — start here:
Territory Wars V2 is built, tested, and waiting behind the feature flag. Before I flip it on for everyone, I want a quick read from the room on when.
What’s changing (short version)
Full write-up, screenshots, perk ladders, specials, rewards, and FAQ live on the wiki — start here:
Capos: skim the War Doctrine tab under Cartel → Perks and the Capo playbook on the V2 wiki page so your cartel isn’t learning the board mid-declare.
Please vote on your preferred rollout below.