All Updates

Territory Wars V2

03/11/2026

Territory Wars V2 is built, tested, and waiting behind the feature flag. Before I flip it on for everyone, I want a quick read from the room on when.


What’s changing (short version)

  • Wars are fought over map nodes (Plaza, Alley, Checkpoint, Rooftop) instead of wall slots.
  • Each war is a sealed fight between the two cartels — outsiders can’t hospitalize or revive you into someone else’s war.
  • War Doctrine cartel perks unlock placeable specials (Depot, Radio, Clinic, Bridge Head, and more). Whoever holds a special gets the effect — including the enemy.
  • Allied help is real but invite-only and seat-capped (fighters + Medics), not “whole cartel + every ally.”
  • Wars last up to 72 hours, attackers push a Control meter to annex, and showing up still pays on win, loss, or stalemate.

Full write-up, screenshots, perk ladders, specials, rewards, and FAQ live on the wiki — start here:

Capos: skim the War Doctrine tab under Cartel → Perks and the Capo playbook on the V2 wiki page so your cartel isn’t learning the board mid-declare.

Please vote on your preferred rollout below.