Two targeted tweaks landed after the Pharmacy Special Stock feedback threads. Full tables stay on the wiki; this is the short version of what you’ll feel in-game.
Adderall
+60% Intelligence gains from University study for 15 minutes (was +3%). Still stacks per dose. Still no overdose.
Still adds 6 hours Drug cooldown.
Pharmacy Special Stock cost is now 5 Cannabis (was 3). MED2100 unlock unchanged.
Idea: make the study tab worth burning Drug CD for INT grinding, instead of always being worse than just stacking coke for energy. Best used by banking energy, popping Adderall, and dumping University in the 15-minute window. Stacking still works — respect the shared Drug bank.
For reference, at this bonus %, you should reduce the total number of days taken to max intelligence by 12-17 days depending on how you stack and use energy. You can stack up to four adderall for a 240% bonus, but the sweet spot will probably be stacking 2. See table below for some numbers.
Setup
Days reduced
vs just coke
1× +60% (6 coke left)
~12
~15% faster
2× stack (+120%, 4 coke)
~17
~21% faster
3× stack (+180%, 2 coke)
~17 (and ~6 hours)
~22% faster
4× stack (+240%, no coke)
~15
~17% faster
Cannabis
Following community feedback (including Booniesteep’s “halve the 30/30 package” idea), Cannabis is now a shorter, more frequent job tool:
15 minutes shaved off your current Job timer (was 30). Still does not spill into the next job in a chain.
+10% Job fail chance for 15 minutes (was 45). Each dose still stacks the fail chance and extends the remaining duration.
+30 minutes Drug cooldown (was 60).
Same total job-time you can shave in a full day if you dump the Drug bank into weed — but you’ll burn more Cannabis doing it, the fail window clears faster between doses, and it’s a cleaner fit on shorter / prestiged jobs without eating a full hour of CD every pop.
Feedback on whether Adderall finally feels like a real INT option, or whether Cannabis 15/15/30 still feels too hot or too cold — drop it in the replies. I will keep tuning based on feedback.
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Two targeted tweaks landed after the Pharmacy Special Stock feedback threads. Full tables stay on the wiki; this is the short version of what you’ll feel in-game.
Adderall
Idea: make the study tab worth burning Drug CD for INT grinding, instead of always being worse than just stacking coke for energy. Best used by banking energy, popping Adderall, and dumping University in the 15-minute window. Stacking still works — respect the shared Drug bank.
For reference, at this bonus %, you should reduce the total number of days taken to max intelligence by 12-17 days depending on how you stack and use energy. You can stack up to four adderall for a 240% bonus, but the sweet spot will probably be stacking 2. See table below for some numbers.
Cannabis
Following community feedback (including Booniesteep’s “halve the 30/30 package” idea), Cannabis is now a shorter, more frequent job tool:
Same total job-time you can shave in a full day if you dump the Drug bank into weed — but you’ll burn more Cannabis doing it, the fail window clears faster between doses, and it’s a cleaner fit on shorter / prestiged jobs without eating a full hour of CD every pop.
Wiki
Feedback on whether Adderall finally feels like a real INT option, or whether Cannabis 15/15/30 still feels too hot or too cold — drop it in the replies. I will keep tuning based on feedback.